Built and shipped core systems for a 3D top down auto shooter, including Gameplay Mechanics, AI Behavior, Procedural Map Generation and different in engine tools to ease development
Created and Implemented modular Particle and Audio systems
XR Central
June 2022 - March 2025
Led and worked on several VR projects, from multiplayer showcases to single player sports titles utilizing various VR toolkits
Developed on a Babylon, incorporating physics based player controllers and several Gameplay Mechanics
Engaged in direct client interaction and onsite deployments